MINECRAFT - LESSON 4: AUDIENCES
AUDIENCE PROFILE: C - C2DE A - 10-20 (average of 23) G - 75% male, 24% female, 1% non-binary E - International O - 72% core gamers, 11% casual gamers, 16% hardcore gamers. Most interested in Community (69%), Discovery and Design (both 56%) Least interested in Story (40% and Challenge (41%) Majority play it 6-7 days of the week (53%) COMPARISON TO BASELINE GAMERS: // Higher proportion of women // Younger than average // Similar gamer types // Players play it more often in the week OWNERSHIP: // When ownership changed from Mojang to Microsoft, Minecraft could synergise with large companies, like Nintendo, so the game is accessible on more platforms for a wider audience. // Diversification means that there are new ways of playing the game to enlarge audiences to those who like other aspects of games like storytelling TECHNOLOGICAL CHANGE: // Due to the original nature of the game, most players simply logged in to play Minecraft and didn't need a physical c...