KEY IDEAS: // Gender is created in how we perform our gender roles - there is no essential gender identity behind these roles, it is created in the performance. // Performativity is not a singular act but a repetition and a ritual that becomes naturalised within the body. // Any feminism concerned only with masculinity and femininity excludes other forms of gender and sexuality. // This creates 'gender trouble' for those who don't fit heterosexual norms. // Butler is an important postmodern writer and has influenced queer theory - theory which deconstructs and aims to destabilise apparently fixed identities based on gender and sexualities.
ANALYSE THE REPRESENTATIONS IN SOURCES A AND B, USE GILROY'S IDEAS IN YOUR ANSWER. SOURCE A: //Genre - Mid-market Tabloid //Ideologies - Anti-migrant, anti- sustainability //Audience - C2DE, M/F, 40-50, British, right-wing //Image - Celebrity appeal for gossip-hungry audience that aren't too bothered about the current affairs main story. Stereotypical representation of young white woman. //Gilroy - Supports his theory as they are 'invading' Britain, othering their race as a whole as alien and unwanted, we are hanging onto this WW1 Britain and not accepting that multiculturalism is a big part of our society as a whole. SOURCE B: //Genre - Broadsheet //Ideologies - Pro-migrant, sympathetic //Audience - ABC1, M/F, 20-40, British, Accomplished, Woke, left-wing //Image - Unconventional negative representation of the suffering being inflicted on man due to council decisions, not stereotypical to show a man crying or a vulnerable black man. //Gilr...
KEY IDEAS: // To create a realistic world through an inherently unrealistic medium. // A detachment from the real world that appeals to the human need for escapism. // It was never animation's task to emulate real life exactly, instead an imaginary world adjacent to and reminiscent of our own but not necessarily identical. // To achieve immersive realism, there must be underlying familiarity within the characters. // Minute details make the story immersive and establish the untold stories unfolding in the background (world building). // This creates depth and richness to the world, feeling like it extends beyond the frame. // Ordinary, inconsequential and seemingly unimportant actions and elements of the background are conscious choices. With animation, everything is on the screen for a reason, creating meaning. // Animation is a medium, not a novelty, valuable not only for it's vivid expression of fantastical worlds and magic, but for communicating univers...
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